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Difference between revisions of "Card Fusion"

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== Skill 2-2 Card ==
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This card increases the activation percentage of your second skill. An example of this would be "Stop Skills 13s, 33%". This means there is a 33% chance of Stop Skills 13 seconds debuff applying on your opponent when attacking them.
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* Skill 2-2 rolls through a list of brackets to determine whether your percentage will increase or stay the same.
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* Skill 2-2 will not reduce your activation percentage if you fail.
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=== Guarantee System ===
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Skill 2-2 also has a guarantee system. The guarantee system works like this:
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1. Your card is 35%. You use 2-2 and do not increase the activation. A 4% chance is added to your guaranteed +1% increase on activation rate.
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2. Upon your next fusion with 2-2, you do not increase the activation. An additional 4% chance is added to your guaranteed +1% increase on activation rate, setting it to 8% (4+4 = 8).
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3. You fuse for the 3rd time and succeed to 36%. There are two reasons for this. Either your guarantee percentage worked or you got lucky and rolled to 36%.
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4. The guarantee then resets.
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This is the guaranteed percentage table:
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When fusing from these percentages and failing, you get this amount of guarantee percentage for your next 2-2 fusion:
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* 28% - 31%: +6% per fusion
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* 32% - 34%: +5% per fusion
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* 35% - 36%: +4% per fusion
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* 37%: +3% per fusion
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* 38%-39%: +1% per fusion
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== Chaos Level Fusion Card ==
 
== Chaos Level Fusion Card ==
  

Revision as of 19:07, 23 July 2019

Skill 2-2 Card

This card increases the activation percentage of your second skill. An example of this would be "Stop Skills 13s, 33%". This means there is a 33% chance of Stop Skills 13 seconds debuff applying on your opponent when attacking them.

  • Skill 2-2 rolls through a list of brackets to determine whether your percentage will increase or stay the same.
  • Skill 2-2 will not reduce your activation percentage if you fail.

Guarantee System

Skill 2-2 also has a guarantee system. The guarantee system works like this:

1. Your card is 35%. You use 2-2 and do not increase the activation. A 4% chance is added to your guaranteed +1% increase on activation rate. 2. Upon your next fusion with 2-2, you do not increase the activation. An additional 4% chance is added to your guaranteed +1% increase on activation rate, setting it to 8% (4+4 = 8). 3. You fuse for the 3rd time and succeed to 36%. There are two reasons for this. Either your guarantee percentage worked or you got lucky and rolled to 36%. 4. The guarantee then resets.

This is the guaranteed percentage table:

When fusing from these percentages and failing, you get this amount of guarantee percentage for your next 2-2 fusion:

  • 28% - 31%: +6% per fusion
  • 32% - 34%: +5% per fusion
  • 35% - 36%: +4% per fusion
  • 37%: +3% per fusion
  • 38%-39%: +1% per fusion

Chaos Level Fusion Card

The Level Fusion Card will be altered in this patch. All previous Level Fusion cards will be WIPED from the system and 10,000,000 code will be returned per card.

Chaos Level Fusion Card: Upgrades a card randomly between levels 7 to 9, with random skills and high 2nd skill activation percentage.

For example: You use a Chaos Level Fusion Card on a Level 1 Windbow. This will cost you 10,000 Elements. You get a level 8 card, at a 30% chance. The second skill activation is 33%, which is an 8% chance based on the table.

  • Can only be used on a Lv. 1 card
  • Costs 10,000 Elements

How to Obtain

Chaos Level Fusion Cards can be obtained in the following methods:

  • Loot Crate @ 15%.
  • DMS Completion per Day @ 12%.

Chance & Rate Table

  • Level 7 @ 60% Chance
    • 2nd Skill Activation Rate & Chance Table for Level 7 Cards
      • 34%: 50%
      • 35%: 30%
      • 36%: 10%
      • 37%: 5%
      • 38%: 3%
      • 39%: 2%
  • Level 8 @ 30% Chance
    • 2nd Skill Activation Rate & Chance Table for Level 8 Cards
      • 30%: 40%
      • 31%: 30%
      • 32%: 10%
      • 33%: 8%
      • 34%: 5%
      • 35%: 3%
      • 36%: 3%
      • 37%: 1%
  • Lv. 9 @ 10% Chance
    • 2nd Skill Activation Rate & Chance Table for Level 9 Cards
      • 30%: 95%
      • 31% to 39%: 5% (chosen randomly between 31% to 39%)