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| == Patch v332.6 == | | == Patch v333.1 == |
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| === Status === | | === Status === |
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| This patch goes live on July 18 at 5:00PM server-time. | | This patch goes live on July 18 at 5:00PM server-time. |
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| === Level Up Reward ===
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| * Level 32 (King Souler)'s level up reward has been removed.
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| * Players using the rebirth function for the 1st time will receive the old Level 32 reward:
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| ** 1x Ultra Crate
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| ** 1x Level 10/11 Fusion (Untradable)
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| ** 50x Enchantment Fusions (Untradable)
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| === Quality of Life ===
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| * GP Theft, GP Super Multiplier and GP Stun will now show a chat message when they activate.
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| === Bug Fixes ===
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| * The Memo message that is supposed to be sent after the guild war concludes indicating your guild's standing was broken.
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| ** The message will now show what rewards you receive based on your guild's rank and your guild position.
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| * The "Ready" button being pushed too quickly after a round ends sometimes causes rooms to get "stuck".
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| ** There is a 5 second delay after the room ends before the "Ready" button can be pressed.
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| == Patch v332.5 ==
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| === Status ===
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| This patch goes live on July 16 at 12:00AM.
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| === Guild War ===
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| * Guild Points have been reduced by 50% server-wide.
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| ** Some guilds are able to reach maximum Guild Point (2.1 billion GP) - this change ensures the limit is harder to reach.
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| == Patch v332.4 ==
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| === Status ===
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| This patch goes live on June 29, 2023 at 5:00PM.
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| === Bug Fixes ===
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| * Bug Fix: Fixed numbering bug for numbers that end in "th", like "5th", "6th".
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| * Bug Fix: Fixed a bug causing guild accolade issues when scores were "0".
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| * Bug: Guild emblem randomization only had a select amount of colors due to a bug.
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| ** Fix: Guild Emblem randomization now provides full range of colors.
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| == Patch v332.3 ==
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| === Status ===
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| This patch goes live on May 28 at 5:00PM.
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| === Guild War: Rates for Guild Members ===
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| We have updated these rates for 75% and 100% guild mate count within a room.
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| {| class="wikitable"
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| |-
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| ! Number of Guild Members
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| ! 4 Player Rooms
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| ! 6 Player Rooms
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| ! 8 Player Rooms
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| |-
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| | 1
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| | 120%
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| | 120%
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| | 120%
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| |-
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| | 2
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| | 100%
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| | 120%
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| | 120%
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| |-
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| | 3
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| | 70%
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| | 100%
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| | 120%
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| |-
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| | 4
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| | 33%
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| | 70%
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| | 100%
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| |-
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| | 5
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| | 70%
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| | 70%
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| |-
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| | 6
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| | 33%
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| | 70%
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| |-
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| | 7
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| | 70%
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| |-
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| | 8
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| | 33%
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| |}
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| * Using the table above, if 3 of 4 players within a room are in the same guild, the Guild Point earning rate is 70% (GP x 0.9).
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| * For example: Cheeta earns 10,000 GP from a match. Cheeta is playing in a 4 player room with 3 of the 4 players being guild mates. Cheeta's 10,000 GP is reduced to 7,000 GP.
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| === Bug Fixes ===
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| * Bug Fix: Accolade system had some issues with duplicate guilds, this has been fixed.
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| == Patch v332.2 ==
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| === Status ===
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| This patch goes live on May 14.
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| === Guilds ===
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| * Guild Emblems from the Guild Emblem contest have been added to the game:
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| ** Crossed Swords (Lunatic)
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| ** Cat (BerryXerXesz)
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| ** Bunny Rabbit (WINTERIN)
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| === Crystal Capture Mode ===
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| * Rates have been increased by 2x (to it's intended rate, previously, it was using "test" rates).
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| === Teamplay Mode ===
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| Rates have changed: <html><a href="https://spgenerations.com/wiki/index.php/Game_Modes">Game Mode Rates</a></html>
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| * Element Rate Changed: 60% -> 70%
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| * Code Rate Changed: 140% -> 150%
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| === Quality of Life ===
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| * @guild lookup command now splits GP scores with commas for easier readability.
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| === Bug Fixes ===
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| * Bug Fix: User Shop search for Magic cards previously separated SS Magic and regular Magic cards. SS and regular Magic cards will now be listed together in date listed descending order.
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| * Bug Fix: User Shop listing of SS Magic cards no longer requires 23%+ 2nd skill activation
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| * Bug Fix: Player respawns in Crystal Capture was broken, this has now been fixed.
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| == Patch v332.1 ==
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| === Status ===
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| This patch goes live on April 16.
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| === Crystal Capture Mode ===
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| Crystal Capture Mode has been fixed and tested on our offline servers. This mode is now available to play on our live servers.
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| ==== Changes ====
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| * This mode allows players to join mid-game (the room does not lock).
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| * Rates have been increased for this mode to keep it competitive.
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| ==== Rates ====
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| These rates are in comparison to the other <html><a href="https://spgenerations.com/wiki/index.php/Game_Modes#Rates_based_on_Game_Mode">rate based gamemodes</a></html>.
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| * Experience: 40%
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| * Code: 100%
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| * Elements: 200%
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| * DMS Speed: 200%
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| * Guild Points: 50%
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| We will continue to tune rates based on player feedback.
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| === Guilds ===
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| ==== Alternate Guild Tags ====
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| In this patch, guild leaders will now be able to create 3 different member tags and 2 different officer tags for their guild members!
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| * Guild Tag changes now cost 200,000,000 code instead of 100,000,000.
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| All existing members will be converted to 'member' and officers as 'officer'. Guild leaders will need to assign them to 'member2', 'member3' or 'officer2'.
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| ===== Commands =====
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| * @guild tag <role> <tag>
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| ** Roles: member, member2, member3, officer, officer2, leader
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| * @guild promote <username> <role>
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| ** Promotes a guild member to a specific role (using the new roles above)
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|
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| ==== Guild Point Earnings ====
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| We have noticed in v331, the multipliers for guild members within a room was disabled. We have re-enabled the multipliers:
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| {| class="wikitable"
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| |-
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| ! Number of Guild Members
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| ! 4 Player Rooms
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| ! 6 Player Rooms
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| ! 8 Player Rooms
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| |-
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| | 1
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| | 120%
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| | 120%
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| | 120%
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| |-
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| | 2
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| | 100%
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| | 120%
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| | 120%
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| |-
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| | 3
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| | 90%
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| | 100%
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| | 120%
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| |-
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| | 4
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| | 70%
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| | 90%
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| | 100%
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| |-
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| | 5
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| | 90%
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| | 90%
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| |-
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| | 6
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| | 70%
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| | 90%
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| |-
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| | 7
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| | 90%
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| |-
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| | 8
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| | 70%
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| |}
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| * Using the table above, if 3 of 4 players within a room are in the same guild, the Guild Point earning rate is 90% (GP x 0.9).
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| * For example: Cheeta earns 10,000 GP from a match. Cheeta is playing in a 4 player room with 3 of the 4 players being guild mates. Cheeta's 10,000 GP is reduced to 9,000 GP.
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| ==== DMS Cash Earnings ====
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| * When earning DMS Cash via PVP, if you killed a guild mate, the rate of DMS Cash earning is reduced by 33% (1/3).
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| * For example: Cheeta killed Bobert. They are apart of the same guild. Cheeta originally earned 100 DMS Cash, but because he killed a guild mate, it is reduced to 66 DMS Cash.
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| ==== Guild Kicks (@guild kick) ====
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| Guild kicking costs now scale depending on how many members you kick per week. Guild kicks previously cost 20,000,000 code per kick.
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| * 1st Kick: 5,000,000 Code
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| * 2nd Kick: 10,000,000 Code
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| * 3rd Kick: 20,000,000 Code
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| * 4th & 5th Kick: 40,000,000 Code
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| * 6th Kick: 80,000,000 Code
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|
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| === DCS (Daily Challenge System) ===
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| * DCS 3 (Micro Credits per Game)
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| ** Increased amount of Micro Credits earned per game from 13 to 18.
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| ** Soccer & Crystal Capture have been added to DCS 3.
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|
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| === Quality of Life Changes ===
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| * A message will be shown to non-primary players joining or creating Boss Raid that they will not receive Micro Credits
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| ==== New @account settings ====
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| * @account fusion-guarantee-msg
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| ** When fusing cards, certain fusions will show a notification of Fusion Guarantee Percentage changes due to fusion failure.
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| ** Toggle this setting to change where the Fusion Guarantee percentage message appears (Memo or Chat Box).
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| ==== User Shop ====
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| * "SS" Magic Cards can now be listed to the User Shop regardless of card level.
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|
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| === Bugs Fixed ===
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| * Fixed a bug where level of monsters in quest for host were de-synced from other players
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| * Fixed a bug where player leaving the quest did not update the levels of mobs correctly
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| * Fixed a long-time bug where player’s levels would visually reset back to “Stone/Level 0” in Mission 300, Hero and other modes
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| * Fixed a bug where elements sold on the User Shop did not incur a the User Shop fees
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| * Fixed a bug where 54% 2nd skill percentage cards could not be listed on User Shop, but could be traded
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| * Fixed a bug where rapidly logging off and logging into another account causes a disconnect message upon trying to join a channel
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| * Fixed a bug that may have caused "empty"/0 player rooms from being "stuck"
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