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Game Mechanics

From Survival Project: GENERATIONS
Revision as of 15:15, 24 March 2019 by GM-Bez (talk | contribs)
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Pointer and Rotation System

Character Stats

HP / HP Heal Rate

MP / MP Heal Rate

BP / BP Heal Rate

MP Consumption

BP Consumption

Melee Attack Damage

Range Attack Damage

Melee Speed

Range Speed

Projectile Speed

Rotation Speed

Acceleration

Running Speed

Walking Speed

Special Effects

Point Level System

Elemental Synergy System

Character Element

Card Element

Hit boxes and Hurt Boxes

Character Hit Boxes

Status Effects

Buff

Debuff

Scrolls

Fusions

Level Fusions

Skill Fusions