As you guys know we've had lots of issues with DMS in the last 2-3 weeks. Patch v285 reworks all of the DMS system for something new. This system is to better cater to players playing solo versus players who like to play in groups.
DMS / Reward System
This patch will go live October 14, 2018.
Everyday, all players will have access to 2 missions. Players will complete either mission objectives to earn cash, up to a limit. You will be rewarded on a per kill basis for cash.
The missions do not change per day, and will always be the same. I wanted the mission system to assist players in playing together and help them earn extra rewards, but the current system focused too much on that, causing players to be toxic and focus on completing their missions only.
The two missions are:
- Kill players in PVP (5+ players in a room, anti-swap enabled)
- Fastest way to earn cash, you will be rewarded per kill.
- Kill monsters in QUEST mode (Solo mission, only green health bar monsters)
- Slower than earning through PVP, but can be soloed.
Cash caps are:
- 300 cash for VERIFIED players.
- 900 cash for VIP players.
- VIP Players will earn cash 3x as fast to compensate for the higher cap.
When players complete the mission for the day (hit cap), they will be awarded with a weekly mission completion & a small random prize, similar to the ones we have now.
Weekly prizes will still be the same (https://www.spgenerations.com/forum/d/48-daily-mission-system).
As a final note, I will continue to add to the system as I see necessary, with feedback from the community.
Skill Fusion (Level 10 Fusion)
Level 10 fusions will be removed from the game temporarily as we figure a better way to distrubute and rebalance the cards. All level 10 fusions in possession will be converted to 12,500,000 code & 200 cash.
This will be done Sunday, October 21 @ 8PM EST.